Wednesday, July 22, 2009

Toy Desert Eagle Pistol

HQ Drift battle finish

I finished a while ago but now before going to sleep I thought if you upload it or not and say, boh, come to, is rendered in 3 passes in 3DS Max + Vray (mountains, soil) asphalt, guardrail and the two cars, all with their capes of reflection, specular, shadows, ambient occlusion ... layers and "special" to get alphas, like the mountain just below or without the headlights, and partly from other render passes to get volumetric lights or the streak of light separately, like the map to make a dof zdepth with dofpro Photoshop.
Asin, that, in theory it is well and the demo reel and I would put the composition with the layers above as well.


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