Wednesday, July 22, 2009

Toy Desert Eagle Pistol

HQ Drift battle finish

I finished a while ago but now before going to sleep I thought if you upload it or not and say, boh, come to, is rendered in 3 passes in 3DS Max + Vray (mountains, soil) asphalt, guardrail and the two cars, all with their capes of reflection, specular, shadows, ambient occlusion ... layers and "special" to get alphas, like the mountain just below or without the headlights, and partly from other render passes to get volumetric lights or the streak of light separately, like the map to make a dof zdepth with dofpro Photoshop.
Asin, that, in theory it is well and the demo reel and I would put the composition with the layers above as well.


Tuesday, July 21, 2009

Dutches Vs Blunt Wraps

wip drift hq

so this being the thing, postpro, come on, the beast is postpro in lq and there are lots of different layers to assist in the shadows, lights ... part I had to develop special coatings to enhance their own piece rendering some areas of the image, and basically took me both to 1080 that because I was unable to remove, was pulled and petar render the max, so that the end is at 1280x720, rendering parts and parts that did not look for hidden or deleted could be finalized, which such as the mountain is to displace or anything sack and occupy about 2 million cops and it was the only way that the light was right above it and there was the hullabaloo Stipica of displace / normal part of being in the foreground.

Finally, it is late and that, needless to add motion blur to the road, make a field blur, and make color corrections still not made any tinting and make over to give him something more than good atmosphere, so nothing, to not know when because I guess will finish it tomorrow, but then as I am busy setting up things at the laptop and looking for possible exercises ahcerlos on vacation and keep the piston from the demo reel.

So I guess that this remain so until the end of August, if not I decide to upload the final image at 720 before

8-)