ao As expected it has become chaos and Anarkia all in, I lost a couple of days trying to learn is to use particle to the smoke from the wheels, until I gave up on seeing it was too hard, I mean, I stayed like clouds and such, and some gray, and in theory the wheel so to burn fine without doing burnouts tire so petar capita is only a black and white fine already, so it will be easier in photoshop I suppose, but my main idea was to do it live.
Then there is the light that I lost everything today testing the lighting, testing say it is a hullabaloo, reflecting fucking car, you put a fucking light and burn the car body when these thoughtful, and pam, for every light that you put hullabaloo in calibararla, along with a scene that is heavy in itself and the modeling and such, for endless Pronatura hours for little or nothing.
I still have a lighting too flat for my taste, but to be night in the beginning, it has to be all ilu very subtle so it is not too clear, boh, a mess, because part of the bodywork also are crystals that reflect how they want, because they put a spot to score more in the shadow of the car as general support, and boom, right behind the glass gets burned and you have to move the light a bit and lower your intensity and this and that, together with crystals of the headlights, which ale, a couple of lights for each, one for light and shadows of things, and another to illuminate the glass without lights is no more and burned.
And all this is compounded by having to make the tire burning on the asphalt, that if, a priori would be easy, the problem is that all the asphalt is procedural, with a thousand layers of smoke and bumps, and layers within layers dirt to the sides ... so it's quite touching mess now.
A part of it also touches ferrari shader to do something more reflective and to burn a little less light to drop you off, but so far only ambient occlusion fails to make it look like walking far, there are also stones that I think there was actu last.